Behaviour Reward Chart & Poster Pack -HIGHLY MOTIVATING LEGO NINJAGO THEME!
PACK CONTENTS:
1 x Editable Behaviour Reward Chart
7 x Editable Colour-me-in Reward Posters
Designed for Years 2-6
Many of the children in my class love LEGO NINJAGO, so I created a behaviour reward chart and a set of seven colourful reward posters based on the LEGO NINJAGO theme.
The children love them and are really responding well, leading to a marked improvement in behaviour and work, because they so enjoy colouring the reward posters! I've started using mine more for academic targets as well as behaviour targets.
All the documents are editable to suit your needs.
The behaviour reward chart uses a smiley / straight face / sad face system across a week. If the child gets x amount of smileys they can colour their mini Ninjago picture for that day.
If they then have a great week, gaining x amount of smileys across the week (or colouring all their mini NINJAGO pictures) they receive a A4 reward poster which they can colour in!
The reward poster includes an editable text box where you can set behaviour reward targets or celebrate specific achievements.
I've made the posters colourful, but they can easily be edited to be a white background if you can't print too much colour!
I hope they work as well for your class as they have mine!
The Great Big School Lunch Menu Debate & Vote
“Healthy is Happy versus Junk brings Joy!”
A class project exploring a menu change for a school involving 3 key elements:
Campaign
Debate
Class Vote
My class loved completing this as a Speaking & Listening Project and enjoyed participating in the Class Vote at the end of the campaign and debate.
Encourages Critical Thinking: Students research both sides of an important real-life topic, allowing them to explore the benefits of healthy eating while also understanding the allure of junk food.
They will think critically about food choices, their impact on health, and how both can coexist in a balanced diet.
Fosters Debate & Public Speaking: Through structured debate preparation and practice, students learn how to present persuasive arguments, listen to opposing views, and speak confidently in front of peers.
Engages Students in Real-World Issues: This activity mirrors real-world decision-making processes, like voting, and gives students a sense of empowerment as they make their voices heard.
Fun & Interactive: With campaign posters, persuasive speeches, and an exciting class vote, this project is designed to keep students engaged and excited throughout the process.
Resources included:
Powerpoint Opener to explain and engage the children.
Activity Pack giving instructions for the Campaign, Debate & Vote.
Voting Ballot Cards